1:01 | Chris Morell, PlayStation.Blog - Nate has a long history at Sucker Punch, having been with the company over ten years. Prior to his role as Game Director, Nate was the game designer on Sucker Punch’s critically-acclaimed PlayStation 2 Sly Cooper franchise. David Meyer’s worked on inFAMOUS as a Programmer: areas of responsibilities included Pedestrian reactions, climbing and acrobatic aiming. |